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Studio UI/UX iteration — studio-ux-04-particle-display

UTC 2026-05-24T23:05:00Z

UX assessment

  • pass: True
  • avg_score: 2.21
  • min_score: 1.5
ID Score Note
UX-01 2 Scene draw tiers + viewport grid; depth cues still paint IR.
UX-02 2 Timeline unchanged.
UX-03 2 Inspector paint; particle HUD via scene path.
UX-04 2 Command palette mock.
UX-05 2 Profile chip HTML.
UX-06 2 Agent strip mock; SOTA Cursor/Linear/Copilot.
UX-07 2 Empty viewport mock + tier budget guards.
UX-08 2 wgpu stub + scene simulate.
UX-09 2 Panel switch hooks.
UX-10 2 Token contrast; ux-harness pass.
UX-11 1.5 No skeleton loaders.
UX-12 2 scene_budget_simulate terminology.
UX-13 3 Tier table in bench JSON; native_pixels=false.
UX-14 3 simulate status; no HTML-as-native claim.

Regressions: none vs studio-ux-03.

SOTA (agentic_ai): Cursor agent overview, Linear app, GitHub Copilot Workspace.

Bench

See data/studio-ui-ux-plan-loop/latest-bench.json — md_1k/10k/100k @ 60/60/30 fps, status=simulate, draw_path=scene_budget_simulate.

Capture

  • exit: 0
  • artifacts: data/studio-ui-ux-plan-loop/artifacts/iter-studio-ux-04-particle-display/
  • gap: HTML headless screenshot timed out (45s)