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World Studio + lillm — Wave 0 (2026-05-29)

Summary

Initial cleanup and scaffold wave for native World Studio + lillm battle plan. Product logic remains stub-honest; PR queue hygiene executed via gh CLI.

PR hygiene (Phase 0)

Closed (stale / superseded / policy)

  • #271 — demo release MP4 (policy: no GitHub Release artifacts)
  • #288 — wgpu readback duplicate (on main via #342)
  • #319, #318 — superseded by #350 / #356
  • #317, #301, #295, #294, #291, #286, #283, #282, #281
  • #272, #268, #266, #264, #263, #262, #254
  • #194, #188, #183 — stale plan-loop / compiler PRs

Merge queue (branch update triggered; auto-merge disabled on repo)

  • #357, #351, #347, #350, #353, #359update-branch (rebase) requested 2026-05-29; merge after CI green
  • #360 — needs human review; branch policy blocked immediate merge

New packages

packages/li-llm (PH-LLM)

  • Stubs: llm_tokenize, llm_load_weights, llm_forward, llm_generate
  • WP-LLM-01..08 defined in program + RFC
  • li_llm_version() == 0 until WP gates pass

packages/li-studio-ai

  • Stubs: studio_ai_complete, studio_ai_apply_patch, studio_ai_mcp_dispatch
  • Agentic task FSM: idle / running / done / cancelled / failed

Documentation

  • docs/game-dev/PH-LLM-program.md
  • docs/game-dev/specs/lillm-rfc.md
  • docs/game-dev/specs/studio-cursor-sdk-rfc.md (expanded)
  • docs/game-dev/specs/c-host-retirement-plan.md
  • docs/demo/VERTICALS-RECORDING.md — local-only, no release MP4

Cursor toolchain

  • rules/ph-llm-wp-scope.mdc
  • skills/execute-ph-llm-wp, skills/record-studio-demo
  • guard-li-surface.sh wired in hooks.json

Verification

lic check packages/li-llm/li-tests/smoke/llm_tokenize_roundtrip.li
lic check packages/li-studio-ai/li-tests/smoke/studio_ai_task_state.li
lic check packages/li-studio/li-tests/smoke/studio_vertical_profile_roundtrip.li

What remains

  • PR #356 — rebase feat/studio-real-implementation; fix import_render_wgpu_fps.li + registry-and-tier0
  • C-host retirement Steps 1–4 (after #356)
  • WP-LLM-01..04 implementation
  • PR #362 agentic run state merge
  • PH-ML-GPU Wave 1–2 for CPU/GPU matmul spine

Branch

feat/world-studio-lillm-wave0 from origin/main