Release notes: physics game-dev readiness¶
Date: 2026-05-16
Repo: lic
Branch: feat/physics-game-dev
Summary¶
Merges feat/physics-module-packages with Vision-LLM JSON fix (type.index), game-dev guide, and runtime defaults (60 Hz, 4 substeps).
Added¶
docs/physics/GAME_DEV.md— packages, benches, engine checklistexamples/game_physics_smoke/— fixed-tick loop shapeli-tests/physics/game_runtime_smoke.li
Changed¶
compiler/diagnostics/diagnostics.cpp— agent codes (E0201→type.index) in JSON outputli-std-physics-runtime—physics_world_game_default, defaultsubsteps = 4
Benchmarks¶
Tier-2 game benches present: rigid_body_stack, ragdoll_chain, cloth_swing, euler_fluid_2d, sph_dam_break_2d, …
Paired¶
- Merge #4 (
fix/typecheck-ctx-init) before this branch tomain - benchmarks catalog ingest after lic merge