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Release notes: physics game-dev readiness

Date: 2026-05-16
Repo: lic
Branch: feat/physics-game-dev

Summary

Merges feat/physics-module-packages with Vision-LLM JSON fix (type.index), game-dev guide, and runtime defaults (60 Hz, 4 substeps).

Added

  • docs/physics/GAME_DEV.md — packages, benches, engine checklist
  • examples/game_physics_smoke/ — fixed-tick loop shape
  • li-tests/physics/game_runtime_smoke.li

Changed

  • compiler/diagnostics/diagnostics.cpp — agent codes (E0201type.index) in JSON output
  • li-std-physics-runtimephysics_world_game_default, default substeps = 4

Benchmarks

Tier-2 game benches present: rigid_body_stack, ragdoll_chain, cloth_swing, euler_fluid_2d, sph_dam_break_2d, …

Paired

  • Merge #4 (fix/typecheck-ctx-init) before this branch to main
  • benchmarks catalog ingest after lic merge