Competitive landscape — Li World Studio / Li Engine¶
Status: Planning snapshot
Vision: world-studio-vision.md
| Area | Incumbent | Li beat condition |
|---|---|---|
| Game engines | Unity, Unreal, Godot | Diffable Li worlds + lic build + agents |
| Driving sim | CARLA, AirSim | No fork — sim_automotive on Li Engine |
| Robotics | Gazebo, Isaac Sim | Same engine as games; optional ROS2 bridge |
| AM slicers | Cura, PrusaSlicer | Sim + warp proof + export to printer in Studio |
| Scientific viz | ParaView, MATLAB | In-engine graphics + PH-PUB repro bundles |
| MD / CFD | GROMACS, OpenFOAM | Live tier-2 benches in viewport |
| Drug discovery | Roche Lab-in-the-Loop, BioNeMo | Open projects + adaptive GUI + QM in Li |
| QM packages | Gaussian, ORCA, Psi4 | li-chem easy API + native/GPU + trusted drivers |
| GPU lock-in | CUDA-only stacks | ROCm/HIP + LKIR |
| Agents | Ad-hoc Copilot | MCP + @cursor/sdk + mandatory lic build |
Update quarterly.