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Li World Studio — master production plan

Status: Active (rev. 1 — 2026-05-29)
Audience: Architects, agents, UX builders, package owners
Maturity: ~18% product (interface-heavy, algorithm-light) — see §1

Canonical stack (precedence):

  1. This document — hub, modes, agent flows, WP index, DoD
  2. studio-full-implementation-plan.md — 68 WPs, batches, stub inventory
  3. world-studio-vision.md — why, architecture, program phases
  4. PH-world-studio-program.md — cross-program tracker (sync with §1.3)
  5. RFCs under specs/ when non-stub; package READMEs for API truth

Policy: Native Li only for product demo — .cursor/rules/li-studio-demo-native-only.mdc. HTML under deploy/studio-demo/ is marketing-only until an explicit li-render embed path lands (§12).


Table of contents

  1. Executive summary
  2. Product surface — what Studio is
  3. Interaction modes & chrome layout
  4. Viewport / canvas architecture
  5. Agentic system — modes, tools, loops
  6. Li integration map
  7. Program registry & phase graph
  8. Work packages by track
  9. PH-UX — SOTA rubric & design system
  10. PH-PUB — export & publication pipeline
  11. Runtime profiles & vertical DoD
  12. Future: optional HTML / web viewport embed
  13. Execution mechanics
  14. Parallel dispatch & milestone calendar
  15. Living sync rules

1. Executive summary

1.1 One sentence

Li World Studio is an agent-native, proof-first editor on Li Engine: one native executable (li-studio-demo → shipped li-studio) composes dock, outliner, viewport, timeline, inspector, and agent chrome from li-ui / li-gui / li-render, drives seven sim profiles through li-sim, and exposes lis mcp li-engine + @cursor/sdk for Cursor-class agent loops — every ship path runs lic build.

1.2 Maturity rollup

Layer ~% Truth
Vision + RFC index 90 GD-0 done
Studio shell (PH-GD-1, PH-UX) 35 Compose/paint IR; CPU paint_blit host; no wgpu swapchain pixels
Unified sim bridge (PH-SIM) 30 SIM-0…3 partial; all 7 profiles in studio_sim_step_hook
Domain verticals 15–22 Tick/workflow stubs; partial physics
Algorithms / Layer B 12 verticals.toml landed; few full rows
Agent MCP (PH-AGENT) 25 AGENT-0 registry + in-process dispatch partial; no stdio server
Publish / export (PH-PUB) 5 Tool IDs only
Proof on lic build 5 Contracts present; Lean gate open (Wave A)

1.3 Honesty rule

lic check composable green = interface landed, not product parity. Do not score UX-14 or demo capture as “native product” when pixels come from CPU host or HTML mocks.

1.4 North-star metrics

Area Target Program
Viewport ≥60 fps sustained PH-UX, PH-HW
Panel switch <100 ms PH-UX
Studio cold load <2 s to interactive shell PH-UX
AM primary export ≤3 clicks PH-UX, PH-AM
Agent fix rate ≥70% on curated lic check prompts PH-AGENT
Game ship Text → playable <5 min (local 8B) PH-GD, PH-LLM
Publish SVG + HDF5 + repro bundle PH-PUB
a11y WCAG 2.2 AA chrome PH-UX UX-10
Compliance CRITICAL packages SBOM in CI PH-COMPLY

2. Product surface — what Studio is

2.1 Native executable (not HTML)

Artifact Path Role
Library packages/li-studio/src/lib.li Compose/paint shell, sim hooks, MCP dispatch
Demo binary packages/li-studio/src/main.libuild/li-studio-demo Present loop, profile env
Agent orchestration packages/li-studio-ai studio_ai_*, apply_patch loop (WP-AG-04)
Design tokens docs/design/studio-design-tokens.toml Spacing, palette, perf gates

Build/run:

./scripts/build.sh
lic build packages/li-studio/src/main.li -o build/li-studio-demo
STUDIO_DEMO_PROFILE=sim_scientific STUDIO_SHELL_DEMO_BUILD_RUN=1 LIG_HOST_PRESENT=1 \
  ./scripts/studio-shell-demo-present-loop.sh

2.2 Editor regions (stable layout)

┌─────────────────────────────────────────────────────────────────────────┐
│ Topbar: project name · profile chip · play controls · agent invoke      │
├──┬──────────┬──────────────────────────────────────────────┬───────────┤
│  │ Outliner │              VIEWPORT (canvas)                 │ Inspector │
│D │ scene    │  grid · selection · sim viz · particle tiers   │ selection │
│o │ hierarchy│  HUD: FPS · particle count · honesty flags     │ fields    │
│c │          ├──────────────────────────────────────────────┤           │
│k │          │ Agent strip: task · tool trace · cancel       │           │
│  │          ├──────────────────────────────────────────────┤           │
│  │          │ Timeline: tracks · playhead · frame counter     │           │
└──┴──────────┴──────────────────────────────────────────────┴───────────┘

Packages owning regions:

Region Compose API (li-studio) Paint (li-ui / li-gui)
Dock studio_compose_shell slots studio_paint_compose_panels
Outliner studio_compose_outliner studio_paint_outliner
Viewport StudioViewportDisplayCompose li-render draw list + overlay IR
Timeline timeline track on shell compose playhead rect, track fills
Inspector studio_panel_switch_inspector field rows, adaptive drug layout
Agent strip studio_compose_agent_chrome studio_paint_agent, tool trace
Command palette overlay compose (UX-04) ⌘K modal IR
Loading studio_compose_shell_loading 4 skeleton rects (UX-11)
Error overlay StudioViewportErrorOverlay UX-08 retry strip

2.3 Project on disk

my-project/
  world.li          # Scene + sim config (text, git-diffable)
  studio.toml       # [engine] profile, determinism, export
  assets/           # glTF, textures, assay CSV, etc.
  compliance.toml   # Optional CRITICAL tier overrides
  publish/          # Generated figures + bundle (PH-PUB)

3. Interaction modes & chrome layout

Studio is one shell with mode overlays — not separate apps. Modes change which panels are prominent, which tools are allowlisted, and which sim hook runs. All modes share the same compose tree; mode state lives in StudioShellCompose.mode (to be formalized in WP-UX-15).

3.1 Mode matrix

Mode ID User goal Primary panels Sim hook Agent default
author Edit scene, place entities Outliner + viewport + inspector game / paused sim world_scaffold, patch .li files
simulate Run physics, scrub timeline Viewport + timeline + HUD active profile sim_step lic_check, sim_set_profile
analyze Fields, probes, viz pipelines Viewport + sim.viz sidecar scientific tiers export tables, publish_bundle
agent Delegate multi-step task Agent strip expanded + tool trace paused or sandbox tick full MCP allowlist
publish Figures + repro bundle Export wizard + preview frozen snapshot publish_bundle, lic_build
adaptive LITL drug stages Inspector morphs by stage sim_drug_design studio_adaptive_layout
bench Perf honesty / CI capture HUD metrics prominent deterministic tier read-only tools

3.2 Mode transitions

From To Trigger Proof
author simulate Play / Space timeline playing; studio_timeline_playback.li
simulate author Stop playhead frozen
* agent ⌘K → “Ask agent” / task input agent chrome running
agent author Done / Cancel FSM idle; WP-AG-04
* publish File → Publish… lic build green first
sim_drug_design adaptive profile auto studio_adaptive_drug_inspector.li
* bench STUDIO_BENCH_MODE=1 bench JSON hooks

3.3 Keyboard-first (UX-09)

Binding Action Status
⌘K / Ctrl+K Command palette partial — studio_command_palette.li
Space Play/pause timeline partial
1–7 Profile quick-switch (dev) env STUDIO_DEMO_PROFILE
Esc Cancel agent / close palette partial
Tab Focus region cycle (UX-10 ring) partial

Bridge: studio-shell-input-bridge.md — SDL/mock → studio_handle_studio_key.

3.4 Adaptive layouts (drug / role)

studio.adaptive (WP-DRUG-03): panel sets per LITL stage — discovery, docking, MD, QM, assay, optimize. Inspector fields and agent hints follow studio_adaptive_drug_inspector. MCP: studio_adaptive_layout(role, stage).


4. Viewport / canvas architecture

4.1 Layer stack (bottom → top)

Layer Owner Content
L0 li-render / lig wgpu swapchain: meshes, particles, fields, PBR-lite
L1 li-studio compose Grid, selection ring, error tint
L2 Domain viz sim.viz iso-surfaces, streamlines (PH-SCI)
L3 HUD FPS, particle tier, honesty flags (UX-13)
L4 Overlays Command palette, loading skeleton, agent modal

4.2 Present paths (honesty)

Path When native_pixels Retirement
A — wgpu swapchain Production true (real) Target end state
B — CPU paint_blit CI / headless true (CPU honest) Until WP-GD-05; c-host-retirement-plan.md
C — HTML mock Marketing only false Never product
D — web embed Future optional TBD §12

4.3 Viewport display controls (landed partial)

MCP + runtime hooks (PH-UX viewport display):

Control MCP tool Native hook
Background (solid/grid/gradient) studio_set_viewport_background li_rt_studio_viewport_display_*
MD particle tier (1k/10k/100k) studio_set_particle_display tier dots → full particles at WP-GD-05
Biomol style (cartoon/surface/sticks) studio_set_biomol_style chip + future mesh style

Smokes: studio_viewport_display.li, studio_viewport_error.li.

4.4 Particle & perf tiers (scientific)

Tier Particles FPS gate Use
0 1k 60 Laptop / debug
1 10k 60 Default display
2 100k 30 Bench / workstation

Registry: benchmarks/competitive/studio-ui.toml./scripts/bench-studio-viewport-perf.sh.

4.5 Canvas work packages

WP Deliverable Blocks
WP-GD-05 PBR-lite draw list, mesh ingest PH-HW-2
WP-UX-01 Selection depth cues WP-GD-01
WP-UX-08 GPU/asset error recovery WP-GD-05
WP-UX-13 Live FPS/particle HUD WP-GD-05
WP-UX-14 wgpu/SDL readback truth WP-GD-05
WP-SCI-04 sim.viz field panels WP-GD-05
WP-VOX-02 AM powder bed voxel view WP-VOX-01

5. Agentic system — modes, tools, loops

5.1 Agent interaction modes

Mode UX pattern Backend WP
quick ask Single prompt → single tool or reply studio_ai_complete once WP-AG-02
task run Multi-step FSM, progress bar, cancel StudioAgentRun WP-AG-02, PR #362
patch loop Plan → diff → lic check → retry studio_ai_apply_patch WP-AG-04
tool trace Visible MCP name + args in strip studio_compose_agent_chrome_with_tool AGENT-0 done
copilot inline Selection-scoped micro-edits Future post WP-AG-04
trusted cloud Cursor SDK fallback @cursor/sdk + [trusted] label WP-AG-04

Required chrome (UX-06, studio-agentic-ux skill): idle / running / blocked / failed / done; step progress; cancel; context label; error strip + retry; last action; undo when safe.

5.2 MCP tool registry (AGENT-0 — done)

Canonical: studio-mcp-tools.md. 11 tools — all mutations gated on lic_build.

Tool Purpose Live?
world_scaffold New project template stub
sim_set_profile Switch [engine] profile stub
lic_check JSON diagnostics partial
lic_build Proof gate partial
publish_bundle Repro zip stub
am_export_print 3MF/G-code pipeline stub
chem_dft_run QM queue stub
studio_adaptive_layout Drug role layouts partial
studio_set_viewport_background Viewport preset partial
studio_set_particle_display MD tier partial
studio_set_biomol_style Biomol chip partial

5.3 apply_patch loop (WP-AG-04)

RFC: studio-cursor-sdk-rfc.md

User prompt
  → studio_ai_complete (lillm local OR Cursor SDK cloud)
  → unified diff for workspace .li paths
  → studio_ai_apply_patch
  → lic check --format=json
  → on error: feed diagnostics to LLM (max N retries)
  → on green: lic build
  → refresh viewport / sim_step / save checkpoint
  → agent strip → done

Security: tool allowlist; patches scoped to session root; no shell from MCP args; secrets via guard-secrets.sh.

5.4 Agent packages

Package Import Responsibility
li-studio import studio Chrome, MCP IDs, in-process dispatch
li-studio-ai import studio.ai Orchestration, patch loop
li-llm import llm Local inference (PH-LLM)
lis CLI lis mcp li-engine stdio server (WP-AG-03)

5.5 Agent work packages

WP Title State Exit
WP-AG-01 MCP registry done studio_mcp_tools.li
WP-AG-02 In-process dispatch + FSM partial studio_agentic_run.li
WP-AG-03 lis mcp li-engine stdio stub integration smoke
WP-AG-04 apply_patch → lic check loop stub eval set ≥70%
WP-AG-05 Live chem/AM export tools stub composable per tool
WP-GD-07 world.apply_patch / studio.gen stub MCP + smokes

5.6 Eval & regression

Asset Location
Curated patch tasks packages/li-studio-ai/fixtures/patch-eval/ (to create)
Agent smokes studio_agent_*.li, studio_mcp_*.li
UX harness li-cursor-agents/ux-harness — native_gui adapter only for product truth
Builder agent li-cursor-agents/prompts/studio-ui-ux-builder.md

6. Li integration map

6.1 Compiler & proof

Concern Integration
Check before edit lic check --format=json in agent loop
Ship gate lic build on every export/publish/print
Contracts requires / ensures / decreases on all exported def
Wave A blockers WP-PLAT-01/02 — Lean in build blocks production scale

6.2 Engine stack

li-studio (shell)
  → li-ui (layout IR, tokens, focus rings)
  → li-gui (paint ops)
  → li-render + lig (viewport)
  → li-scene + li-world (entities, save/load)
  → li-sim + li-sim-* (profiles, step, replay)
  → li-physics-* (kernels)
  → li-chem / li-ml-rl (QM, env pools)

6.3 Profile → package routing

Profile Sim package Studio hook
game li-physics-runtime studio_game_step_hook
sim_rl li-ml-rl EnvPool + obs
sim_automotive li-sim-automotive sim_automotive_tick_at
sim_robotics li-sim-robotics sim_robotics_tick_at
sim_additive li-sim-additive slicer workflow
sim_scientific li-sim-scientific studio_sim_scientific_step_hook
sim_drug_design li-sim-drug-design LITL + adaptive

Smoke: studio_sim_step_by_profile.li, studio_vertical_profile_roundtrip.li.

6.4 External agent hosts

Host Protocol Status
Cursor IDE MCP li-engine WP-AG-03
Cursor SDK @cursor/sdk apply_patch WP-AG-04
li-cursor-agents studio_ui_ux_builder lane operational for UX iteration
In-process studio_mcp_tool_dispatch partial

7. Program registry & phase graph

7.1 Programs

Program Phases Owner packages RFC
PH-PLATFORM Wave A–C lic, benches provability-gaps
PH-GD GD-0…7 li-studio, li-world, li-player
PH-UX UX-0…5 + rubric UX-01…14 li-ui, li-studio studio-ux-design-system
PH-SIM SIM-0…6 li-sim, li-sim-* li-engine-unified-sim
PH-HW HW-0…4 lig, li-render lig-rfc
PH-AGENT AGENT-0…6 li-studio-ai, lis studio-cursor-sdk
PH-ML ML-0…5 li-ml ml-async-parallel
PH-LLM LLM-01…08 li-llm PH-LLM-program
PH-SCI SCI-0…7 li-sim-scientific, sim.viz sim-viz-scientific
PH-ROBO ROBO-0…5 li-sim-robotics li-sim-robotics
PH-AM AM-0…9 li-sim-additive li-sim-additive
PH-DRUG DRUG-0…7 li-sim-drug-design, li-chem drug-design-lab-loop
PH-QM QM-0…7 li-chem li-chem-qm
PH-VOXEL VOXEL-0…5 li-voxel voxel-engine
PH-PUB PUB-0…5 li-studio publish module publication-export
PH-PORT PORT-0…2 lic triples portable-targets
PH-COMPLY COMPLY-0…4 CRITICAL packages critical-package-compliance

Tracker sync: PH-world-studio-program.md.

7.2 Phase dependency graph

flowchart TB
  P[PH-PLATFORM Wave A-C]
  GD[PH-GD]
  UX[PH-UX]
  SIM[PH-SIM]
  HW[PH-HW]
  AG[PH-AGENT]
  P --> SIM
  SIM --> GD
  HW --> GD
  GD --> UX
  HW --> ML[PH-ML]
  SIM --> ROBO[PH-ROBO]
  SIM --> SCI[PH-SCI]
  SCI --> AM[PH-AM]
  SCI --> DRUG[PH-DRUG]
  GD --> DRUG
  AG --> DRUG
  P --> QM[PH-QM]
  HW --> QM
  GD --> VOX[PH-VOXEL]
  UX --> PUB[PH-PUB]
  SCI --> PUB
  AG --> GD
Wave Theme Exit milestone
W0 Shell + honesty GD-1 done ✓; UX-14 partial; native-only rule ✓
W1 Sim bridge complete SIM-2 done ✓; SIM-3 env pool; all profile smokes green
W2 Native pixels WP-GD-05 wgpu; retire C hosts (WP-UX-14b)
W3 Agent loop WP-AG-03/04; task strip production FSM
W4 World I/O world.li round-trip; glTF ingest
W5 Domain depth SCI/ROBO/AM kernels + oracle columns
W6 Publish + ship PH-PUB bundle; li-player; compliance SBOM

8. Work packages by track

Full tables: studio-full-implementation-plan.md §3 (68 WPs).

8.1 Summary index

Track WP range Done Partial Stub
PH-PLATFORM WP-PLAT-01…05 0 1 4
PH-GD WP-GD-01…07 1 1 5
PH-SIM WP-SIM-00…06 3 2 1
PH-UX WP-UX-01…14 (+14b) 1 10 3
PH-AGENT WP-AG-01…05 1 1 3
PH-ROBO WP-ROBO-01…05 1 1 3
PH-AM WP-AM-01…04 1 0 3
PH-DRUG WP-DRUG-01…05 1 1 3
PH-SCI WP-SCI-01…06 1 1 4
PH-QM WP-QM-01…03 1 0 2
PH-VOXEL WP-VOX-01…03 0 0 3
PH-PUB WP-PUB-01…03 0 0 3
Vertical extras WP-AUTO/RL/GAME 1 3 3
Ecosystem WP-AL-01…03 1 0 2

8.2 New WPs proposed (this master plan)

ID Title Track Rationale
WP-UX-15 Studio interaction modes FSM PH-UX Formalize §3 mode matrix on compose
WP-UX-16 Publish wizard UI PH-UX / PH-PUB ≤3-click export flows
WP-AG-06 Agent eval harness + 70% gate PH-AGENT §5.6 regression
WP-GD-08 Timeline ↔ sim_step sync PH-GD Scrubbing drives deterministic replay

Add rows to full implementation plan when scheduled.

8.3 Critical path (serial)

WP-PLAT-02 (Lean build)
  → WP-GD-05 (wgpu viewport)
  → WP-UX-14 (native_pixels truth)
  → WP-AG-03 (MCP server)
  → WP-AG-04 (patch loop)
  → WP-PUB-03 (repro bundle)

9. PH-UX — SOTA rubric & design system

Canonical rubric: competitive-intel/ui-ux-by-dimension.md.

9.1 Performance gates

Gate Target Measure
Viewport FPS ≥60 bench-studio-viewport-perf.sh
Panel switch <100 ms composable timing
Cold load <2 s bench JSON load_ms
MD 10k @ 60 fps tier 1 tier-2 MD + render path
MD 100k @ 30 fps tier 2 workstation
Memory ≤512 MiB warn animate_md_import registry

9.2 UX dimensions (score 0–3 per iteration)

ID Dimension SOTA refs Key WPs
UX-01 Viewport clarity Godot, Blender WP-UX-01, WP-GD-05
UX-02 Timeline / playback DaVinci, Unreal Sequencer WP-UX-02, WP-GD-08
UX-03 Inspector density Unity, Figma WP-UX-03
UX-04 Command palette Linear, VS Code WP-UX-04
UX-05 Profile switching Notion DB WP-UX-05 ✓
UX-06 Agentic AI chrome Cursor, Copilot WP-UX-06, WP-AG-02
UX-07 Empty states shadcn WP-UX-07
UX-08 Error recovery Primer WP-UX-08
UX-09 Keyboard-first Blender, Linear WP-UX-09
UX-10 Accessibility WCAG AA WP-UX-10
UX-11 Loading skeleton Material 3 WP-UX-11
UX-12 Copy & terminology Diátaxis WP-UX-12, WP-PUB-01
UX-13 Perf honesty HUD Game engines WP-UX-13
UX-14 Product truth No mock as native WP-UX-14, WP-UX-14b

9.3 Design tokens

Source: docs/design/studio-design-tokens.toml
Generated: studio-design-system.generated.md
Module target: studio.design (WP-UX-12).

Anti-patterns: dashboard sprawl; hidden agent failures; HTML passed as product; spinner without step list; shifting layout during agent stream.

9.4 UX builder loop

Asset Path
Plan loop YAML docs/superpowers/plans/2026-05-24-studio-ui-ux-plan-loop.md
Builder prompt li-cursor-agents/prompts/studio-ui-ux-builder.md
Iteration reports docs/reports/studio-ui-ux/iterations/
Skills lic/.cursor/skills/studio-*

Wave 1 (studio-ux-00…10): done in YAML. Wave 2 (11…19): merge into YAML when resuming loop.


10. PH-PUB — export & publication pipeline

10.1 Export types

Kind Formats API / tool WP
Figures SVG, PDF, 300+ dpi PNG studio.publish.figure WP-PUB-01
Scientific tables HDF5, CSV, VTK studio.publish.table WP-PUB-02
Game ship li-player bundle WP-GD-06 WP-GD-06
AM print 3MF, G-code am_export_print MCP WP-AM-03
Repro bundle publish.zip + manifest publish_bundle MCP WP-PUB-03

10.2 Publish mode flow (≤3 clicks target)

1. User: Publish → Figure (or Export print job)
2. Studio: run lic build (blocking overlay if fail)
3. Snapshot: world + sim checksum + git hash + lic version
4. Render: vector raster / slice / table writers
5. Write: publish/ + audit log entry (PH-COMPLY)
6. Optional: open folder / send to printer (trusted tier)

10.3 Reproducibility manifest (WP-PUB-03)

{
  "lic_version": "...",
  "engine_profile": "sim_scientific",
  "determinism_tier": 2,
  "sim_checksum": "...",
  "world_sha256": "...",
  "figures": ["figures/fig1.svg"],
  "data": ["data/traj.h5"]
}

RFC to expand: publication-export-rfc.md (currently stub — flesh from this §).


11. Runtime profiles & vertical DoD

Per-profile done criteria: studio-full-implementation-plan.md §6.

Profile Ship headline Blocking WPs
game Playable in li-player ≤5 min WP-GD-03, WP-GD-05, WP-GD-06, WP-GAME-02
sim_rl Async env pool + replay checksum WP-SIM-03, WP-RL-02, WP-SIM-04
sim_automotive Map + sensors in viewport WP-AUTO-02, WP-SIM-05
sim_robotics 6-DOF IK + live inspector WP-ROBO-03, WP-UX-03
sim_additive Thermal gate → valid 3MF WP-AM-02, WP-AM-03
sim_scientific Tier-2 kernels + sim.viz WP-SCI-03, WP-SCI-04, WP-PLAT-05
sim_drug_design LITL adaptive + live QM WP-DRUG-03, WP-DRUG-04, WP-QM-02

Recording honesty: VERTICALS-RECORDING.md.


12. Future: optional HTML / web viewport embed

Not a substitute for native studio (li-studio-demo-native-only.mdc).

When prioritized, embed path must:

  1. Live under li-render or packages/li-studio-webview with explicit def API
  2. Same honesty flags as wgpu (UX-14)
  3. Smokes + bench hooks — no ad-hoc deploy/*.html product demos
  4. Agent tools unchanged — still lic check / lic build on Li sources

Until then: marketing HTML stays in deploy/studio-demo/ with mock banner.


13. Execution mechanics

13.1 Proof commands (daily)

lic check packages/li-studio/li-tests/smoke/studio_shell_demo.li
lic check packages/li-studio/li-tests/smoke/studio_vertical_profile_roundtrip.li
lic check packages/li-studio/li-tests/smoke/studio_sim_step_by_profile.li
lic check packages/li-studio/li-tests/smoke/studio_mcp_tools.li
LIG_HOST_PRESENT=1 ./scripts/studio-verticals-capture-native.sh
./scripts/bench-studio-viewport-perf.sh

13.2 Agent lanes

Agent Scope
studio_ui_ux_builder UX rubric, native capture, design tokens
Compiler loop Wave A first — li-agent-scope-studio-sim.mdc
Domain researchers numerics / sim goals — not studio shell

13.3 Demo & capture policy

Action Allowed
Local native capture record-studio-verticals-demo.sh
GitHub Release demo MP4
HTML as product demo
CPU paint_blit evidence ✓ labeled in capture.json

13.4 CI gates

Gate Script
Studio smokes package CI / lic check matrix
Viewport perf bench-studio-viewport-perf.sh
UX plan studio-ui-ux-plan-gates.sh
Vertical registry verticals.toml ingest
No motion a11y check-dashboard-no-motion.mjs (dashboard only)

13.5 World Studio master plan loop (goal-directed)

Command Purpose
python3 ./scripts/world-studio-plan-loop.py --once One iteration (world_studio_builder)
python3 ./scripts/world-studio-plan-loop.py Until all wsm-w* todos done
./scripts/world-studio-plan-continuous.sh Daemon with idle sleep
../scripts/start-goal-directed-sprints.ps1 -Sprint world-studio SDK sprint from workspace root

Plan YAML: docs/superpowers/plans/2026-05-29-world-studio-master-plan-loop.md
Goal file: data/goal-directed-sprints/world-studio-master-plan.md

14. Parallel dispatch & milestone calendar

14.1 Immediate parallel batch (from full plan)

Batch 1: WP-AL-02, WP-SCI-02, WP-RL-01, WP-GAME-01, WP-ROBO-02, WP-DRUG-02, WP-UX-05, WP-AG-02, WP-VOX-01, WP-PUB-01

14.2 Suggested calendar (quarters)

Quarter Focus Milestone
Q2 2026 W1–W2 All profile smokes; wgpu alpha; UX-14 honest readback
Q3 2026 W3–W4 MCP server + patch loop; world.li I/O
Q4 2026 W5 SCI-03 kernels; AM export; ROBO IK
Q1 2027 W6 PH-PUB bundle; CRITICAL SBOM; SUS ≥75 study

Adjust when Wave A (WP-PLAT-02) slips.


15. Living sync rules

  1. WP state change → update studio-full-implementation-plan.md §1.3 and PH-world-studio-program.md.
  2. workload_class change → bump benchmarks/competitive/verticals.toml updated.
  3. RFC stub → partial → expand matching file under specs/ when WP leaves stub.
  4. New MCP toolstudio-mcp-tools.md + smoke + studio_mcp_tool_count.
  5. Vision §3 baseline → refresh when GD-1/SIM-0 land (remove false “gaps”).
  6. Mode / agent FSM change → update §3 and §5 in this doc + WP-UX-15.

Appendix A — RFC index

RFC Track
li-engine-unified-sim-rfc.md PH-SIM
studio-cursor-sdk-rfc.md PH-AGENT
studio-ux-design-system-rfc.md PH-UX
publication-export-rfc.md PH-PUB
c-host-retirement-plan.md PH-UX / PH-HW
lig-rfc.md PH-HW
drug-design-lab-loop-rfc.md PH-DRUG
sim-viz-scientific-rfc.md PH-SCI
li-sim-additive-rfc.md PH-AM
li-sim-robotics-rfc.md PH-ROBO
ml-async-parallel-rfc.md PH-ML
critical-package-compliance-rfc.md PH-COMPLY
Doc Role
world-studio-vision.md Vision & program phases
studio-full-implementation-plan.md 68 WPs, stubs, batches
PH-world-studio-program.md Tracker table
PH-LLM-program.md Local LLM for agents
studio-mcp-tools.md MCP contract
algorithms-and-libraries-plan.md Layer B verticals
packages/li-studio/README.md API & demo commands

Maintainers: Treat this file as the navigation hub. Deep WP tables stay in studio-full-implementation-plan.md; do not duplicate state in two places — link and summarize here.