Li World Studio — per-vertical demo script (~75–90s)¶
Output: docs/demo/media/studio-verticals-demo.mp4
Capture: LIG_HOST_PRESENT=1 ./scripts/record-studio-verticals-demo.sh
Honesty: MP4 frames are native (native_pixels=1 CPU present host per profile). Compose contracts verified via lic check. HTML reference mocks live under deploy/studio-demo/archive/verticals-html-mocks/ — not used in the user video.
| Beat | Profile | Duration | Voiceover |
|---|---|---|---|
| 1 | game | 10s | Li World Studio opens on the game profile: dock, viewport grid, selection ring, and timeline playhead — the default authoring shell. |
| 2 | sim_rl | 10s | Switch to RL training: profile chip, env viewport metrics, and agent context labeled training env — async env pools hook to sim.step later. |
| 3 | sim_automotive | 10s | Automotive shows an honest placeholder: driving scene and sensor rig are not loaded yet; profile + inspector scaffold only. |
| 4 | sim_robotics | 10s | Robotics highlights inspector joint fields (θ, torque limits) while IK and cell layout remain compose stubs. |
| 5 | sim_additive | 10s | Additive calls out export stubs — 3MF and G-code after require_sim_pass — no live printer path in this build. |
| 6 | sim_scientific | 10s | Scientific labels particle display tier and MD integrator copy; tier-2 physics oracles are separate bench work. |
| 7 | sim_drug_design | 10s | Drug design surfaces adaptive-stage hints for Lab-in-the-Loop; binding pose agent line is mock chrome only. |
| 8 | outro | 5s | Run lic check on studio_vertical_profile_roundtrip.li; native frames show profile-colored topbar chip (not full domain packs). |
On-screen: Viewport grid + selection rect + profile chip color/height per studio_profile_paint_tag_h (see VERTICALS-RECORDING.md).