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Li World Studio — per-vertical demo script (~75–90s)

Output: docs/demo/media/studio-verticals-demo.mp4
Capture: LIG_HOST_PRESENT=1 ./scripts/record-studio-verticals-demo.sh
Honesty: MP4 frames are native (native_pixels=1 CPU present host per profile). Compose contracts verified via lic check. HTML reference mocks live under deploy/studio-demo/archive/verticals-html-mocks/ — not used in the user video.

Beat Profile Duration Voiceover
1 game 10s Li World Studio opens on the game profile: dock, viewport grid, selection ring, and timeline playhead — the default authoring shell.
2 sim_rl 10s Switch to RL training: profile chip, env viewport metrics, and agent context labeled training env — async env pools hook to sim.step later.
3 sim_automotive 10s Automotive shows an honest placeholder: driving scene and sensor rig are not loaded yet; profile + inspector scaffold only.
4 sim_robotics 10s Robotics highlights inspector joint fields (θ, torque limits) while IK and cell layout remain compose stubs.
5 sim_additive 10s Additive calls out export stubs — 3MF and G-code after require_sim_pass — no live printer path in this build.
6 sim_scientific 10s Scientific labels particle display tier and MD integrator copy; tier-2 physics oracles are separate bench work.
7 sim_drug_design 10s Drug design surfaces adaptive-stage hints for Lab-in-the-Loop; binding pose agent line is mock chrome only.
8 outro 5s Run lic check on studio_vertical_profile_roundtrip.li; native frames show profile-colored topbar chip (not full domain packs).

On-screen: Viewport grid + selection rect + profile chip color/height per studio_profile_paint_tag_h (see VERTICALS-RECORDING.md).